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View, browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. With this Session Viewer, you can view session and speaker details for Game Developers Conference 2024.

You will be able to build your schedule with the GDC Mobile App. The GDC 2024 app will be available for download in Apple Apps and Google Play late February 2024.

Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

Little Hands, Foul Moods, and Runny Noses: Designing Games for Kids

Carla Engelbrecht  (Founder & CEO, Betweened)

Location: Room 2014, West Hall

Date: Thursday, March 21

Time: 5:30 pm - 6:30 pm

Pass Type: All Access Pass, Core Pass - Get your pass now!

Topic: Design

Format: Session

Vault Recording: Video

Audience Level: All

Children have unique intellectual and physical needs that designers must take into account in order to create engaging gaming experiences. This session aims to help developers build a foundation of knowledge by uncovering existing research on children and technology from a variety of fields, including child developmental psychology, human computer interaction, television, and market research. The discussion will provide information on developmental psychology specific to games, UI design and input control considerations, co-play, and age-appropriate storytelling. While some guidelines will be device-specific, most recommendations provided can be easily applied to any children's game design product, regardless of platform.

Takeaway

Participants will take away game design guidelines that can be applied to their own game projects. The presented recommendations address how children's gaming needs are different from older audiences, including basic developmental psychology, UI and input design considerations, usability, and use of storytelling devices.

Intended Audience

Attendees to this session should be versed in general game development or usability, and have an interest in or working knowledge of the children's gaming space.



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