View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Viewer, you can view session and speaker details for the 2024 Game Developers Conference. New sessions are regularly added leading up to GDC, and all dates and times will be announced about 4 weeks before the event. Once live, you will be able to build your schedule with the GDC Mobile App.
Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend.
Carla Engelbrecht (Founder & CEO, Betweened)
Pass Type: All Access Pass, Core Pass - Get your pass now!
Vault Recording: TBD
Audience Level: All
Children have unique intellectual and physical needs that designers must take into account in order to create engaging gaming experiences. This session aims to help developers build a foundation of knowledge by uncovering existing research on children and technology from a variety of fields, including child developmental psychology, human computer interaction, television, and market research. The discussion will provide information on developmental psychology specific to games, UI design and input control considerations, co-play, and age-appropriate storytelling. While some guidelines will be device-specific, most recommendations provided can be easily applied to any children's game design product, regardless of platform.
Participants will take away game design guidelines that can be applied to their own game projects. The presented recommendations address how children's gaming needs are different from older audiences, including basic developmental psychology, UI and input design considerations, usability, and use of storytelling devices.
Attendees to this session should be versed in general game development or usability, and have an interest in or working knowledge of the children's gaming space.