Use the GDC 2021 Session Viewer to browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. All registered attendees will be able to build their personal schedule directly within the event platform, once live early July 2021. All times are listed in Pacific Time.
Bryan Collinsworth (Game Designer, Naughty Dog)
Date: Tuesday, July 20
Time: 9:40am - 10:40am
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass, Career Development Pass
Topic: Special Event
Format: Special Event
Vault Recording: Not Recorded
Bryan Collinsworth is a game designer at The Last of Us Part II developer Naughty Dog. Bryan will join Gamasutra’s Kris Graft and Alissa McAloon to chat about how he helped bring outstanding performances to NPC allies in LOTUII and his philosophies on game design.
In addition to this Live GDC Podcast Episode, Bryan is speaking with Michal Mach, (Lead Animator, Naughty Dog) in Bringing in Allies to Life in the 'Last of Us Part II', airing Wednesday 7/21 at 2:30-3:30pm PT.
Follow the GDC Podcast on Apple Podcasts or Spotify for more illuminating conversation and commentary like this session from brilliant people on the video game industry!