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View, browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. With this Session Viewer, you can view session and speaker details for Game Developers Conference 2024.

You will be able to build your schedule with the GDC Mobile App. The GDC 2024 app will be available for download in Apple Apps and Google Play late February 2024.

Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

Live Light Love: Illuminating Coney Island in 'Marvel's Spider-Man 2'

Jennifer Carlin  (Advanced Lighting Artist, Insomniac Games)

Location: Room 3016, West Hall

Date: Thursday, March 21

Time: 4:00 pm - 5:00 pm

Pass Type: All Access Pass, Core Pass - Get your pass now!

Topic: Visual Arts

Format: Session

Vault Recording: Video

Audience Level: Intermediate

Different types of gameplay have different lighting needs. A linear narrative section requires control of tone and mood, and the employment of contrast and color. A combat space needs visibility and identification of enemies and threats. So, when an environment includes both, each with its own path to lead players along, some compromises must be made and creative solutions employed. And at the end of the day, everything must be running in frame, leading to even more challenges.

This lecture is a deep dive into the process of lighting one of the set piece levels of Marvel’s Spider-Man 2. Jen Carlin, Advanced Lighting Artist at Insomniac Games, discusses some of the challenges throughout its development, and the solutions found.

Takeaway

Attendees will gain insight into the process of lighting a sequence of linear narrative gameplay and combat in the same environment, with minimal visual changes between the two. They will also receive tips on optimizing lights to provide the most value for the least cost.

Intended Audience

This talk is aimed at junior and associate visual artists in the games industry. It is expected that attendees will have at least a basic understanding of the capabilities and limitations of in-engine rendering and materials.



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