View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Viewer, you can view session and speaker details for the 2024 Game Developers Conference. New sessions are regularly added leading up to GDC, and all dates and times will be announced about 4 weeks before the event. Once live, you will be able to build your schedule with the GDC Mobile App.
Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend.
Jennifer Carlin (Advanced Lighting Artist, Insomniac Games)
Pass Type: All Access Pass, Core Pass - Get your pass now!
Topic: Visual Arts
Format: Session
Vault Recording: TBD
Audience Level: Intermediate
Different types of gameplay have different lighting needs. A linear narrative section requires control of tone and mood, and the employment of contrast and color. A combat space needs visibility and identification of enemies and threats. So when an environment includes both, each with its own path to lead players along, some compromises must be made and creative solutions employed. And at the end of the day, everything must be running in frame, leading to even more challenges.
This lecture will be a deep dive into the process of lighting one of the set piece levels of Marvel's Spider-Man 2. Jen Carlin, Advanced Lighting Artist at Insomniac Games, will discuss some of the challenges throughout its development, and the solutions found.
Attendees will gain insight into the process of lighting a sequence of linear narrative gameplay and combat in the same environment, with minimal visual changes between the two. They will also receive tips on optimizing lights to provide the most value for the least cost.
This talk is aimed at junior and associate visual artists in the games industry. It is expected that attendees will have at least a basic understanding of the capabilities and limitations of in-engine rendering and materials.