GDC is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.

View, browse and sort the ever-growing list of sessions by pass type, topic, format and viewing experience. Use the experience filter to view sessions and roundtables that will be available on the virtual GDC event platform. Virtual sessions will be available to watch on-demand through April 1st, 2022 at 5pm PT. All days/times are displayed in Pacific Time.

Use the Viewing Experience filter to see which sessions will be available on-site, on the virtual platform, or both:

  • In-Person: offered on-site, not available within the virtual platform. Check the session’s listing to see if it will be recorded for GDC Vault after the conference.
  • Virtual: offered in the virtual platform at its scheduled time.
  • In-Person/Virtual: offered onsite and the recording will be available to watch-on-demand within 36 hours of the session start time on the virtual platform until April 1st at 5pm PT
  • In-Person/Virtual Livestream: offered on-site and will be livestreamed to watch on the virtual platform at its scheduled time. The recording of the video will be available to watch-on-demand within 36 hours of the session start time on the virtual platform until April 1st at 5pm PT.

All registered attendees will be able to build their personal schedule in the virtual GDC event platform and mobile app. Download the Informa Tech Events app to gain access to the Game Developers Conference 2022 virtually. Login with the email address you used to register.

Live Long and Render!

Dan Buckstein  (Engineer (Gameplay), Infinity Ward)

Location: GDC Industry Stage, Expo Floor, South Hall

Date: Wednesday, March 23

Time: 3:30 pm - 4:30 pm

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Plus Pass, Expo Pass, Audio Pass, Independent Games Summit Pass, Career Development Pass - Get your pass now!

Topic: Game Career Development

Format: Session

Viewing Experience: In-Person

Vault Recording: Video

Audience Level: Yes

From OpenGL to Vulkan, from drawing the first triangle to building complex, multi-platform frameworks, from indie to professional, there are stories and takeaways from every stage in the career "pipeline" of a graphics programmer. This seminar takes a deep dive into the adventure of an indie graphics programmer and educator-turned-developer, covering the lessons learned during that time and how they have been both helpful and detrimental. The talk covers relatable advice that will guide those looking to explore graphics programming as a new career or a tangential part of an existing job. Furthermore, the talk highlights how other disciplines of game development can become involved with graphics programming and how we can break those barriers. This seminar contains a wealth of technical experience and advice for anyone interested in pursuing a career or enjoying their hobby in the evolving discipline of real-time rendering.

Takeaway

Attendees will hear about practical and personal anecdotes from the field of graphics programming, each with some lesson learned. There are many do's and do-not's learned along the way. The talk also covers the former educator/hobbyist's viewpoint for some differentiated advice as opposed to that from career-long graphics programmers.

Intended Audience

The talk is geared towards graphics hobbyists hoping to engage with either personal graphics frameworks projects, and/or industry or contracting. The talk may also benefit personnel in other disciplines, such as technical artists, who want to engage more with programming. Industry veterans may also be interested in a hobbyist's perspective.