View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Viewer, you can view session and speaker details for the 2024 Game Developers Conference. New sessions are regularly added leading up to GDC, and all dates and times will be announced about 4 weeks before the event. Once live, you will be able to build your schedule with the GDC Mobile App.
Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend.
Liam Deane (Principal Analyst, Omdia)
Pass Type: All Access Pass, Core Pass - Get your pass now!
Topic: Business & Marketing
Vault Recording: TBD
Audience Level: All
This presentation is a data-driven exploration from a business perspective of the state of live service game development. It examines in detail the extent to which live service games have grown, how they have evolved, and whether the current live service model is sustainable. The presentation also dives into the challenges live service games are presenting to developers by adding cost and complexity to game development. What does the data show us about how developers can and are reacting? Are the numerous backend and LiveOps tools now available to studios making live service development easier and more efficient or just adding further cost and complexity? This presentation dives into the data to deliver the answers.
Attendees will gain unprecedented insight into the state of live service game development today. They will get to see the real data to go beyond anecdote and reveal what is really happening in the market – and how developers are making the key decisions in building live service games.
Developers or potential developers of live service games looking to understand the future prospects for the market and how their peers are approaching live service development. This talk will also provide valuable insights to tech and service providers looking to understand their addressable market.