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Live Service Games for the Modern Web: 'Dojo Islands'

Brian Cronin  (Game Engineer, ClassDojo)

Pass Type: All Access Pass, Core Pass - Get your pass now!

Track: Programming

Format: Lecture

Vault Recording: TBD

Audience Level: All

Web technology has greatly advanced in recent years, making it possible to run a full-fledged 3D MMO directly in web browsers. In this session, Brian Cronin, Game Engineer at ClassDojo, will detail the advantages of web-based MMOs and dive into the technical details that allow Dojo Islands, a live service game built on web technology, to support over a million monthly players across a variety of mobile, tablet, and laptop devices.

Topics include leveraging WebGL for immersive graphics, auto-scaling server infrastructure with AWS, building a custom engine and editor in TypeScript, embracing device limitations, scaling graphical fidelity, and optimizing performance for a broad range of hardware. Learn how Dojo Islands is pushing the boundaries of web technology to deliver a seamless and engaging gaming experience.

Takeaway

Attendees will learn practical strategies to manage a live service game, optimize performance across a broad range of low end devices, and run server infrastructure for a MMO running entirely on cross-platform web technologies.

Intended Audience

This presentation is for game developers eager to explore web technologies for game development. It is ideal for those with web experience looking to expand their skills and traditional developers interested in learning how to build MMOs for the web.



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