GDC 2025 Session Viewer
Live Service Games Summit: Anatomy of a Hit Word Game: 'Wordscapes Solitaire' Postmortem
Steven Meretzky (VP of Design, PeopleFun)
Theodore McCormick (Lead Game Designer, PeopleFun)
Pass Type: All Access Pass, Summits Pass - Get your pass now!
Track: Live Service Games
Format: Lecture
Vault Recording: TBD
Audience Level: All
PeopleFun, the makers of Wordscapes and other successful casual mobile games, was looking for its next hit. Nearly two years in development, that would turn out to be Wordscapes Solitaire, which (as the name implies) is a fusion of the word game and solitaire game genres. Since its worldwide launch in August 2024, the game has become a top-performing game with high player-ratings on both app stores. Over the course of its long prototyping, early development, soft launch, and now worldwide launch, the game has gone through many surprising and fascinating changes. Steve Meretzky, VP of Design at PeopleFun, and Ted McCormick, Lead Designer on Wordscapes Solitaire, will walk you through every step of that journey, with many lessons on how to build a hit live service game from the ground up.
Takeaway
Learn lessons that will help you and your team build a successful mobile game.
Intended Audience
Any developing or working on live-ops for casual live service games.