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Live Service Games Summit: Big BaaS Fishing

David Fox  (CEO, Double Coconut)

Pass Type: All Access Pass, Summits Pass - Get your pass now!

Track: Live Service Games

Format: Lecture

Vault Recording: TBD

Audience Level: All

Duh, you know your game needs live-ops -- that's why you're here! But what services and features does your team need to actually have up and running to go toe-to-toe with the pros? How can you compete for a fraction of the cost of the major publishers? As a work-for-hire studio that handles development and live-ops for numerous genres of games using many different Back-End-As-A-Service partners, we'll look at the key feature sets that the top providers like Beamable, Nakama, PlayFab, and Unity offer. What is fluff and what is a must? Strap in for a no-B.S., jargon-free overview making it clear who would want to use what, when, and why.

Takeaway

A crisp and clear summary of the value of various Backend-As-Service providers, why you need to do diligence on various companies as part of your strategy, and which teams would want to use which providers... and why.

Intended Audience

Any developer who wants to use live ops in their game -- i.e. anyone who is in this summit! Especially focused on those who are technical decision makers, but also important for general managers / executives who need to know the full strategy.



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