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Live Service Games Summit: Live Game Learnings

Raymond Bartos  (Lead Game Producer, Blizzard)

Evan Lee  (Lead Content Designer, Blizzard)

Location: Room 2006, West Hall

Date: Tuesday, March 18

Time: 5:30 pm - 6:00 pm

Pass Type: All Access Pass, Summits Pass - Get your pass now!

Track: Live Service Games

Format: Lecture

Vault Recording: Video

Two leaders from World of Warcraft’s Live Game team discuss the team’s approach to identifying opportunities, defining goals, and leveraging feedback & data to create new and exciting experiences to keep a 20-year-running game feeling fresh and inviting for all players in between major moments.

Takeaway

Learn how a dedicated subsect of the broader World of Warcraft development team laid the foundations of the Live Game team, delivering bold, new experiences that surprise and delight our players.

Intended Audience

With broad market appeal, this session provides a high-level view to those interested in living games and shared from the perspective of World of Warcraft’s Live Game team. Topics include understanding team goals, analyzing opportunities and applying learnings to improve engagement and player experiences alike.



Connecting the Global Game Development Community