View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Viewer, you can view session and speaker details for the 2024 Game Developers Conference. New sessions are regularly added leading up to GDC, and all dates and times will be announced about 4 weeks before the event. Once live, you will be able to build your schedule with the GDC Mobile App.
Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend.
Shawna Williams (Technical Program Manager, Bungie)
Pass Type: All Access Pass, Core Pass - Get your pass now!
Topic: Production & Team Leadership
Vault Recording: TBD
Audience Level: All
Since Destiny 2's initial launch in 2017, Bungie has iterated on its live game release philosophy in search of greater patch predictability and shipping sustainability. This talk will look under the hood at how release planning enables a large online game to ship large expansions, seasonal updates, scheduled maintenance patches, and emergency hotfixes across multiple content creator teams. Lessons and techniques include branch management, a live game triage "watch rotation," metrics to define level of response and KPIs to critically look at heroics, and reachability during times of year when most of the studio is out on vacation.
Attendees will take away ways of framing and classifying release types to budget, schedule, and plan for them in advance, and strategies for maintaining a live game.
Release Managers, Producers, Technical Program Managers, Test Leads, Engineers, and anyone who sits in Triage for a live game.