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View, browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. With this Session Viewer, you can view session and speaker details for Game Developers Conference 2024.

You will be able to build your schedule with the GDC Mobile App. The GDC 2024 app will be available for download in Apple Apps and Google Play late February 2024.

Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

Live Service, Subscriptions and F2P: A New Reality for Console Gaming

Piers Harding-Rolls  (Research Director, Ampere Analysis)

Location: Room 207, South Hall

Date: Wednesday, March 20

Time: 10:30 am - 11:00 am

Pass Type: All Access Pass, Core Pass - Get your pass now!

Topic: Business & Marketing

Format: Session

Vault Recording: Video

Audience Level: All

Over the last five years there's been tremendous change across console gaming driven by the growth in live-service games, the increase in free-to-play titles and the burgeoning influence of multi-game subscription services

This has dramatically altered the competitive landscape on consoles and impacted how game devs and publishers successfully launch new games, get their games noticed, pull in new players and drive engagement

Using exclusive data from Ampere's Games - Analytics research service, this talk uses examples of game performance to give attendees deeper insights into this new reality of console gaming, enabling them to be better prepared when bringing their games to market

The talk dives into the following:
• How live service games, free-to-play games and subscription services are impacting player acquisition and engagement
• How new releases are performing against the established live service games
• How Game Pass and PS Plus impact player numbers and engagement
• The lifecycle of single player games
• Cross-genre competition for gaming time


The talk uses real-world examples of console title performance to give attendees a better understanding of the competitive landscape for console gaming, will provide exclusive data to inform commercial approaches and launch strategies for new games and help deliver success for these titles

Intended Audience

Commercial and marketing teams at developers and publishers looking to bring their games to console platforms

Connecting the Global Game Development Community

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