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View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Viewer, you can view session and speaker details for the 2024 Game Developers Conference. New sessions are regularly added leading up to GDC, and all dates and times will be announced about 4 weeks before the event. Once live, you will be able to build your schedule with the GDC Mobile App.

Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend.

LiveOps @ Riot Allow Games Played as Intended, Always

Justin Chan  (Senior Live Producer, Riot Games)

Pass Type: All Access Pass, Core Pass - Get your pass now!

Topic: Production & Team Leadership

Format: Session

Vault Recording: TBD

Audience Level: Intermediate

What’s it like to run a live service game? What’s it like to run five? This talk will focus on learnings and techniques in the area of operational health for maintaining a healthy live experience for players. It will look at metrics as well as organizational changes that Riot has gone through as more games are added to the portfolio, and some of the situations that led to them. From the perspective of a central production team, it will also consider how producers can best support new R&D titles, particularly with how tight developer time can be prior to launch - and how we can set them up for success for the months and years afterwards.


Attendees will get a perspective on the tradeoffs between a central vs. game specific split for live production, and considerations of how to develop an operational health report that fits your game.

Intended Audience

Producers and operational health owners for GaaS products, particularly those either on their first game, or those looking to expand into additional live titles after a first game.

Connecting the Global Game Development Community

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