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Holly Longdale (Executive Producer, Daybreak Games)
Jonathan Caraker (Lead Designer, Daybreak Games)
Jennifer Chan (Technical Director, Daybreak Games)
Alan VanCouvering (Assistant Lead Designer (Content), Daybreak Games)
Adam Schmidt (Lead Programmer, Daybreak Games)
Luke Sigmund (Creative Director, Daybreak Games)
Location: Room 3001, West Hall
Date: Thursday, March 21
Time: 2:00pm - 3:00pm
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit - Get your pass now!
Format: Sponsored Session
Vault Recording: Not Recorded
Audience Level: All
Few games have existed as long as EverQuest®. The game helped to develop and popularize the MMORPG genre and continues to influence games today. Twenty years of active development have resulted in a wealth of insight about creating and managing a game and community for the long term. Panelists with a combined experience of 64 years on the original EverQuest® discuss what things have worked well and what things have not in the past two decades of development. The panel additionally covers the process of building a long-lasting game by design and harnessing player nostalgia for a maturing product through the invention of progression servers. Also, the team will address how an ongoing commitment to streamlining content production with tools and process supports a profitable business. The game continues to grow today with 25 expansions, over 1600 unique playable areas, 700+ raid events, 50,000 design scripts, and more than 3 million lines of code. March 16, 2019 marks the 20th anniversary of the launch of EverQuest.