Marlena Abraham (Senior Game Designer, Steel Wool Studios)
Daniel Lin (Senior Artist, Schell Games)
Michael Lee (Senior Engineer, Schell Games)
Tim Cullings (Executive Director, Global Game Jam)
Location: Room 308, South Hall
Date: Friday, March 24
Time: 3:00 pm - 4:00 pm
Pass Type:
All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass, Friday Only Expo Pass
Topic:
Advocacy
Format:
Roundtable
Vault Recording: Not Recorded
Audience Level: Intermediate
Organizing events and meetups for your local game development community can be a fun and rewarding experience that creates lasting friendships and memories for both organizers and participants. But in building those communities, the organizers can find themselves without a community of their own to lean on for knowledge and support.
The Local Game Community Organizes roundtable is for people who are currently organizing events and communities in their areas for independent or professional game developers, or people who are looking to start a game developer community.
This roundtable invites games industry community organizers of all experience levels to come together, meet one another, learn from each other's experience in building and growing their respective communities, and forming the basis for a support network for organizers around the world. In this roundtable, we will poll the group on topics that they are interested in discussing and then break into smaller groups based around those topics to have deeper discussions—with the chance to switch groups to discuss different topics and make new connections.
Takeaway
Attendees will have the chance to meet game dev community organizers from around the world, share their experiences with each other and start building a support network to lean on as they grow their local communities.
Intended Audience
This is for current and aspiring game developer community organizers who are looking to meet and learn from other organizers around the world.