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View, browse and sort the ever-growing list of sessions by day, pass type, topic, and format. With this Session Viewer, you can view GDC 2023 session details and speakers, and share your favorites via social media. You will be able to build your schedule and access it during the show via export or Mobile App, once live. Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend.

Localization of 'Cyberpunk 2077': Technology, Tools, and Approach

Tommi Nykopp  (Senior Tools Programmer, CD Projekt Red)

Mikolaj Szwed  (Localization Director, CD Projekt Red)

Location: Room 2016, West Hall

Date: Friday, March 24

Time: 10:00 am - 11:00 am

Pass Type: All Access Pass, Core Pass

Topic: Production & Team Leadership, Programming

Format: Lecture

Vault Recording: Video

Audience Level: All

Cyberpunk 2077 required the localization and adaptation of more than 1-million words of text, and the organization of voice-over recordings for more than 80,000 lines of dialogue in 11 different voice-over languages.

This presentation describes the approach that CD PROJEKT RED's Localization team took to complete this task, as well as the tools and pipelines developed to support their approach. It touches on different subjects in the field of localization, such as the attitude to localization in general, vendor management, building an internal localization team, and preparation of voice-over recordings. A broad overview of the localization data pipeline and the related tools is given.

Using Cyberpunk 2077 as a case study, the session will discuss the most important factor for successful deliveries of localization: close cooperation between Tech and Localization teams. The presentation will discuss how this was achieved for the game, and the success stories that came from it. It also includes project shortcomings and ideas for addressing them in the future.

Takeaway

Attendees will learn about the localization process of a large open world game, and how to prepare for it through a properly organized Localization team as well as through close cooperation with Tech and Tool support teams. They will also learn about the localization successes and shortcomings of Cyberpunk 2077.

Intended Audience

This is for Localization Project Managers, Writers, Narrative and Cinematic Designers, Tools and Pipelines Programmers, and other individuals who are interested in developing narrative technology for games. The talk is broadly accessible but general knowledge of narrative design in games or basic programming knowledge may help.