View, browse and sort the ever-growing list of sessions by pass type, topic, format and viewing experience. Use the experience filter to view sessions and roundtables that will be available on the virtual GDC event platform. Virtual sessions will be available to watch on-demand through April 1st, 2022 at 5pm PT. All days/times are displayed in Pacific Time.
Use the Viewing Experience filter to see which sessions will be available on-site, on the virtual platform, or both:
All registered attendees will be able to build their personal schedule in the virtual GDC event platform and mobile app. Download the Informa Tech Events app to gain access to the Game Developers Conference 2022 virtually. Login with the email address you used to register.
Julia Gstoettner (Localization Specialist, Freelance Localization Specialist & IGDA Localization SIG Co-Chair)
Aurélie Perrin (Localization Specialist & SIG Chair, Freelance Localization Specialist & IGDA Localization SIG)
Location: Virtual GDC Platform
Date: Wednesday, March 23
Time: 9:00 am - 10:00 am
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Plus Pass, Expo Pass, Audio Pass, Independent Games Summit Pass, All Access Online Only Pass - Get your pass now!
Topic: Advocacy
Format: Roundtable
Viewing Experience: Virtual
Vault Recording: Not Recorded
The Localization Roundtable presented by the IGDA Localization SIG is a gathering event for all people involved in game localization, from developers to publishers, translators and linguists. From translation trends to audio, from localization technology to testing, this roundtable will cover hot topics of the localization industry with a brisk pace and a friendly atmosphere.
Attendees at each roundtable session will interact with colleagues facing similar issues through the whole localization process, learning how problems have been overcome by their peers and gaining specific knowledge in the localization area.
Localization professionals from all departments and all areas of expertise; developers and publishers willing to understand how to plan and execute game localization and culturalization as a part of the development cycle; students approaching the game localization field.