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View, browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. With this Session Viewer, you can view session and speaker details for Game Developers Conference 2024.

You will be able to build your schedule with the GDC Mobile App. The GDC 2024 app will be available for download in Apple Apps and Google Play late February 2024.

Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

Localization Roundtable (Presented by the IGDA)

Julia Gstoettner  (Localization Specialist and Project Manager, Independent, Co-Chair Localization SIG)

Location: Room 203, South Hall

Date: Wednesday, March 20

Time: 5:00 pm - 6:00 pm

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass - Get your pass now!

Topic: Advocacy

Format: Roundtable

Vault Recording: Not Recorded

The Localization Roundtable is a gathering event for all people involved in game localization, from developers to publishers, translators and linguists. From translation trends to audio, from localization technology to testing, this roundtable covers a wide range of discussion points with a brisk pace and a friendly atmosphere.

Machine translation post-editing, or MTPE for short, is a recent phenomenon that is gaining wider adoption due to the advent of large language models like Chat GPT, and a new wave of R&D into proprietary AI-powered translation tools. But what are the risks that clients and industry professionals need to bear? Can we quantify creative output when we place our trust in an algorithm? How do we control for bias, quality, and evolving culturalization? We would like to invite other professionals to share their own experiences and engage in a lively discussion with us.


Attendees in this roundtable session will interact with colleagues facing similar issues through the whole localization process, learning how problems have been overcome by their peers and gaining specific knowledge in the localization area.

Intended Audience

Localization professionals from all departments and all areas of expertise; developers and publishers willing to understand how to plan and execute game localization and culturalization as a part of the development cycle; students approaching the game localization field.

Connecting the Global Game Development Community

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