View, browse and sort the ever-growing list of sessions by pass type, topic, and format. All registered attendees will be able to build their personal schedule in the mobile event app, once live early 2022.
GDC Masterclass courses require a paid pass to attend. Class sizes are kept intentionally small and seats are limited to ensure every student receives one-on-one assistance from the instructor. Pass pricing per course varies, please review the passes and pricing page for more details and secure your spot today!
Mark Stuart (Lead Designer, Insomniac Games)
Pass Type: All Access Pass, Core Pass - Get your pass now!
Vault Recording: TBD
Audience Level: No
The Lead Designer of Ratchet and Clank: Rift Apart takes you on an intergalactic journey of wild possibilities, crushing realities, and keeping the vision true to an iconic franchise while pushing for inclusivity and improved accessibility. Gaze into the multiverse and witness alternate variants of Rivet, the birth of Pocket Dimensions, and the navigational issues with being one of the most visually packed games of the year. This post-mortem takes the initial pillars of the game and explores how they drove design and system choices, constraints, and pivots the team encountered in crafting the duos most recent adventure.
Attendees will dive into the design evolution of Ratchet and Clank: Rift Apart, and the unique opportunities and challenges the Designers faced during production. This talk will highlight usability lessons, excised content and emphasize the importance of solid game pillars in decision making through production.
Mission and Level designers, as well as fans of the Ratchet franchise interested in learning more about the methodology and process behind our PS5 entry.