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Lombax Lessons: A 'Ratchet and Clank: Rift Apart' Design Postmortem

Mark Stuart  (Lead Designer, Insomniac Games)

Location: Room 2010, West Hall

Date: Friday, March 25

Time: 1:30 pm - 2:30 pm

Pass Type: All Access Pass, Core Pass - Get your pass now!

Topic: Design

Format: Session

Viewing Experience: In-Person

Vault Recording: Video

Audience Level: No

The Lead Designer of Ratchet and Clank: Rift Apart takes you on an intergalactic journey of wild possibilities, crushing realities, and keeping the vision true to an iconic franchise while pushing for inclusivity and improved accessibility. Gaze into the multiverse and witness alternate variants of Rivet, the birth of Pocket Dimensions, and the navigational issues with being one of the most visually packed games of the year. This post-mortem takes the initial pillars of the game and explores how they drove design and system choices, constraints, and pivots the team encountered in crafting the duos most recent adventure.


Attendees will dive into the design evolution of Ratchet and Clank: Rift Apart, and the unique opportunities and challenges the Designers faced during production. This talk will highlight usability lessons, excised content and emphasize the importance of solid game pillars in decision making through production.

Intended Audience

Mission and Level designers, as well as fans of the Ratchet franchise interested in learning more about the methodology and process behind our PS5 entry.