View, browse and sort the ever-growing list of sessions by pass type, topic, format and viewing experience. Use the experience filter to view sessions and roundtables that will be available on the virtual GDC event platform. Virtual sessions will be available to watch on-demand through April 1st, 2022 at 5pm PT. All days/times are displayed in Pacific Time.
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Mark Stuart (Lead Designer, Insomniac Games)
Location: Room 2010, West Hall
Date: Friday, March 25
Time: 1:30 pm - 2:30 pm
Pass Type: All Access Pass, Core Pass - Get your pass now!
Viewing Experience: In-Person
Vault Recording: Video
Audience Level: No
The Lead Designer of Ratchet and Clank: Rift Apart takes you on an intergalactic journey of wild possibilities, crushing realities, and keeping the vision true to an iconic franchise while pushing for inclusivity and improved accessibility. Gaze into the multiverse and witness alternate variants of Rivet, the birth of Pocket Dimensions, and the navigational issues with being one of the most visually packed games of the year. This post-mortem takes the initial pillars of the game and explores how they drove design and system choices, constraints, and pivots the team encountered in crafting the duos most recent adventure.
Attendees will dive into the design evolution of Ratchet and Clank: Rift Apart, and the unique opportunities and challenges the Designers faced during production. This talk will highlight usability lessons, excised content and emphasize the importance of solid game pillars in decision making through production.
Mission and Level designers, as well as fans of the Ratchet franchise interested in learning more about the methodology and process behind our PS5 entry.