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Abhi Swami (Creative Director, Visai Games)
Location: Room 3016, West Hall
Date: Thursday, March 21
Time: 2:00 pm - 2:30 pm
Pass Type: All Access Pass, Core Pass - Get your pass now!
Topic: Design
Format: Session
Vault Recording: Video
Audience Level: All
When players are unfamiliar with a culture, how do we tell a story that's rooted in it? It's a responsibility to ensure players who play the game leave with a deeper understanding of the culture, society, heritage and traditions we're showcasing. But the game we make has its own story to tell, and there might not be the space to be educating all players. It might also be tempting to explain and point out every aspect of the culture to ensure a player misses nothing, but this can do more harm than good. Thankfully, "Lore" is a very powerful tool that video games are great at that we can leverage to solve this problem. In this talk, Creative Director Abhi outlines various techniques used to follow a "Lore, don't tell" approach that let him not only be laser focused on the story he wanted to tell in Venba but also helped him shine a light on the culture he loves with all its details
The talk highlights different techniques and design philosophies that were used in the production of Venba to use Lore as a tool to showcase the culture it portrays.
The intended audience for this talk is game designers and narrative designers who are interested in telling culturally rooted stories