View, browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. With this Session Viewer, you can view session and speaker details for Game Developers Conference 2024.
You will be able to build your schedule with the GDC Mobile App. The GDC 2024 app will be available for download in Apple Apps and Google Play late February 2024.Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.
Guanchao (Vigil) Yang (Game Director, LightSpeed Studios)
Location: Room 2000, West Hall
Date: Thursday, March 21
Time: 2:00 pm - 2:30 pm
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass - Get your pass now!
Topic: Production & Team Leadership
Format: Sponsored Session
Vault Recording: Video
Audience Level: All
This session offers a deep dive into the intricacies of global game development collaboration, spotlighting the 5-year partnership behind "Fight for the Golden Spatula" , a mobile adaptation of Teamfight Tactics co-developed with Riot Games. The presentation will explore the profound differences in game development philosophies between East and West, rooted in cultural nuances. The speaker will also uncover the challenges and rewards of cross-cultural collaboration that extends over years, and discover the altruism-based collaboration philosophy in action. Attendees are expected to gain insights into communication models, resolving conflicting opinions, and fostering a progressive mindset within the context of collaborative endeavor.
Attendees will gain valuable insights into cross-cultural collaboration in game development through a real-world case study. Understand how designers navigate, discuss, and evaluate diverse perspectives, effectively mitigating conflicts and fostering not just agreement but genuine appreciation for each other's contributions.
This session is ideal for anyone intrigued by game development, especially from a globalized collaboration perspective. Drawing on the extensive experience of a five-year development and live operations journey, we offer an alternative approach to solving communicative challenges. Basic knowledge of game genres and platforms is recommended.