Use the GDC 2021 Session Viewer to browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. All registered attendees will be able to build their personal schedule directly within the event platform, once live early July 2021. All times are listed in Pacific Time.
Steph Nguyen (Composer, Independent)
Chel Wong (Composer, Independent)
Bonnie Bogovich (Owner, Vocal & Audio Artist, BlackCatBonifide LLC)
Brennan Anderson (Audio Designer, Crystal Dynamics)
Date: Thursday, July 22
Time: 2:30pm - 3:30pm
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass, Career Development Pass
Vault Recording: Not Recorded
The IGDA Interactive Audio Special Interest Group is hosting a roundtable discussion of women's experiences in game audio. As the industry grows, more and more women are joining in making amazing audio for games. But the industry has historically been a male dominated one, and there are very clear and prevalent issues that women face. This women led roundtable intends to expose some of these issues, and discuss potential solutions. Some of the topics will include: lauding the professionals who hold the door open for women in the industry, harmful allyship, Women’s health issues, awareness of language, and intersectionality.
Attendees will come away from the discussion with a better understanding and appreciation of women's experiences in the game audio industry, as well as some ways that they can help make the industry better for women.
The intended audience for this roundtable is anyone who is interested in learning, listening, and moving the game audio industry forward to be more inclusive for women.