GDC + VRDC 2019 Session Scheduler

View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Scheduler, you can build your schedule in advance and access it during the show via export or with the GDC Mobile App, once live. Sessions do fill up so please arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

LUTious Color: Grading for Games

Izzy Gramp (Creative Director and Photographer, Geeiz)

Pass Type: All Access, GDC Conference + Summits, GDC Conference - Get your pass now!

Topic: Visual Arts

Format: Session

Vault Recording: TBD

Audience Level: All

This session will be an introduction to color grading analysis and techniques in games. Color grading is incredibly important in film and photography but often not as utilized in games! Examples will be shown from cinema and photography and how they can be applied to games. There will be discussion on color analysis and why certain choices have been made, and then the talk will cover how to achieve those certain looks. Finally there will be a discussion on critiquing your own color, identifying how to create consistent looks between levels and even messing up look up tables. There'll be a lot of quick color tips sprinkled throughout!


Attendees will learn how to identify what is wrong with the colors in your game, a brief history of colors in cinema and photography, how to create a consistent look over all, and grading techniques that are used for photos that you can apply to your game.

Intended Audience

Artists, Art Directors or Independent Developers wanting a introduction to Color Grading from a Photography perspective. Many of the techniques discussed will be intermediate and will provide an overview with lessons from photography and cinematography applied to games. Also for artists who want techniques on how to critique their work.