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Yinglin Duan (AI Researcher, NetEase Games)
Location: Room 2005, West Hall
Date: Tuesday, March 22
Time: 5:30 pm - 6:00 pm
Pass Type: All Access Pass, Summits Pass - Get your pass now!
Topic: Programming
Format: Session
Viewing Experience: In-Person
Vault Recording: Video
Audience Level: No
Fast, lightweight, and high-quality game animation generation is the ultimate goal for the entire game industry. Do you want to try a new game animation generation method for games, besides linear interpolation, state machine, or motion matching? In this talk, Yinglin Duan, an AI researcher from NetEase Games, will bring her latest research to show you how to get rid of the large-scale pre-built motion library, and generate smooth and natural high-quality game animation with few memory requirements.
Attendees will see how to build a new, exciting game animation generation method, how to apply this game animation generation method for motion transition generation, and how to embed this new AI into a game with very high performance.
If you are an AI researcher or interested in AI-based completion method or if you want to integrate a better game animation generating method in your game, your're welcome to join our talk! Deep learning knowledge is required.