GDC is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.

View, browse and sort the ever-growing list of sessions by pass type, topic, format and viewing experience. Use the experience filter to view sessions and roundtables that will be available on the virtual GDC event platform. Virtual sessions will be available to watch on-demand through April 1st, 2022 at 5pm PT. All days/times are displayed in Pacific Time.

Use the Viewing Experience filter to see which sessions will be available on-site, on the virtual platform, or both:

  • In-Person: offered on-site, not available within the virtual platform. Check the session’s listing to see if it will be recorded for GDC Vault after the conference.
  • Virtual: offered in the virtual platform at its scheduled time.
  • In-Person/Virtual: offered onsite and the recording will be available to watch-on-demand within 36 hours of the session start time on the virtual platform until April 1st at 5pm PT
  • In-Person/Virtual Livestream: offered on-site and will be livestreamed to watch on the virtual platform at its scheduled time. The recording of the video will be available to watch-on-demand within 36 hours of the session start time on the virtual platform until April 1st at 5pm PT.

All registered attendees will be able to build their personal schedule in the virtual GDC event platform and mobile app. Download the Informa Tech Events app to gain access to the Game Developers Conference 2022 virtually. Login with the email address you used to register.

Machine Learning Summit: AI Animator : A Real Time Motion Completion System

Yinglin Duan  (AI Researcher, NetEase Games)

Location: Room 2005, West Hall

Date: Tuesday, March 22

Time: 5:30 pm - 6:00 pm

Pass Type: All Access Pass, Summits Pass - Get your pass now!

Topic: Programming

Format: Session

Viewing Experience: In-Person

Vault Recording: Video

Audience Level: No

Fast, lightweight, and high-quality game animation generation is the ultimate goal for the entire game industry. Do you want to try a new game animation generation method for games, besides linear interpolation, state machine, or motion matching? In this talk, Yinglin Duan, an AI researcher from NetEase Games, will bring her latest research to show you how to get rid of the large-scale pre-built motion library, and generate smooth and natural high-quality game animation with few memory requirements.

Takeaway

Attendees will see how to build a new, exciting game animation generation method, how to apply this game animation generation method for motion transition generation, and how to embed this new AI into a game with very high performance.

Intended Audience

If you are an AI researcher or interested in AI-based completion method or if you want to integrate a better game animation generating method in your game, your're welcome to join our talk! Deep learning knowledge is required.