View, browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. With this Session Viewer, you can view session and speaker details for Game Developers Conference 2024.You will be able to build your schedule with the GDC Mobile App. The GDC 2024 app will be available for download in Apple Apps and Google Play late February 2024.
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Chenwei Ding (Senior Technical Engineer, NetEase)
Location: Room 2010, West Hall
Date: Tuesday, March 19
Time: 4:20 pm - 5:20 pm
Pass Type: All Access Pass, Summits Pass - Get your pass now!
Vault Recording: Video
Audience Level: All
Existing ways to find bugs including client logs, server monitors, and feedbacks from user community. Finding a bug is far from satisfactory. What we need to know is dive into the mechanism and dig out the factors that cause the bug. That is why we need root cause analysis. Existing bug root analysis requires a data science engineer diving into the game logs, analyzing the data of many variables and factors, even playing the game in person to reproduce the bugs. Those efforts could be time-consuming and labor-consuming. We will introduce casual analysis and explain how causal models can help with root cause analysis and improve user experience.
a) A basic understanding of causal analysis, including the development of causality, the seminal models and algorithms, and the applications.
b) How causal models will help them finding the root causes of bugs in online games efficiently and improve user experience.
c) Open source implementations available online that developers can start using immediately.
This is for AI programmers, game designers, and those who are interested in game data analysis. Basic knowledge of statistics is not mandatory, but would be helpful to have.