GDC 2024 is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.

View, browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. With this Session Viewer, you can view session and speaker details for Game Developers Conference 2024.

You will be able to build your schedule with the GDC Mobile App. The GDC 2024 app will be available for download in Apple Apps and Google Play late February 2024.

Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

Machine Learning Summit: ChatAvatar: Multi-agents Enhanced 3D Character Creation in 'Earth: Revival'

Guozhi Xu  (AI Team Leader, ByteDance)

Qixuan Zhang  (CTO, Deemos Tech)

Location: Room 2010, West Hall

Date: Monday, March 18

Time: 10:50 am - 11:50 am

Pass Type: All Access Pass, Summits Pass - Get your pass now!

Topic: Programming

Format: Session

Vault Recording: Video

Audience Level: All

LLM has substantially accelerated the pace of game development. Recently, they successfully apply LLMs in the game 'Earth: Revival', for offline production of game NPCs and online creation of player characters.This talk will delve into how multi-agent systems assist in the creation of avatars within 'Earth: Revival'. The most recent LLM of ByteDance will also be introduced. The details of driving agents across multiple tasks will be described. The cooperating agents increased the art team's speed in character creation by 50%.
This multi-agent includes the Dialog Agent, Brain Strom Agents, and Prompt Agent, etc. In addition, they also apply three generative AI modules, including SD for character original painting generation, DreamFace for text/image-to-avatar conversions, and Rodin Search. Furthermore, a text-to-face entrance can be directly experienced by players in 'Earth: Revival.

Takeaway

Attendees will learn how LLM can boost the speed of character creation. Besides relying on single LLM for a complex task, they decompose this task into several simpler tasks. Each task is assigned specialized agent. These agents are able to cooperate well. Attendees will be inspired and consider using LLM more in game development.

Intended Audience

This session is for game developers, AI engineers, especially those with 3D avatar creation experience. Game designers that plan to make AI-powered games will benefit from this talk.



Connecting the Global Game Development Community

GDC Vault icon
Game Developers Choice Awards icon
Independent Games Festival (IGF) icon
GameDeveloper.com icon