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Location: Room 2010, West Hall
Date: Monday, March 18
Time: 10:50 am - 11:50 am
Pass Type: All Access Pass, Summits Pass - Get your pass now!
Vault Recording: Video
Audience Level: All
LLM has substantially accelerated the pace of game development. Recently, they successfully apply LLMs in the game 'Earth: Revival', for offline production of game NPCs and online creation of player characters.This talk will delve into how multi-agent systems assist in the creation of avatars within 'Earth: Revival'. The most recent LLM of ByteDance will also be introduced. The details of driving agents across multiple tasks will be described. The cooperating agents increased the art team's speed in character creation by 50%.
This multi-agent includes the Dialog Agent, Brain Strom Agents, and Prompt Agent, etc. In addition, they also apply three generative AI modules, including SD for character original painting generation, DreamFace for text/image-to-avatar conversions, and Rodin Search. Furthermore, a text-to-face entrance can be directly experienced by players in 'Earth: Revival.
Attendees will learn how LLM can boost the speed of character creation. Besides relying on single LLM for a complex task, they decompose this task into several simpler tasks. Each task is assigned specialized agent. These agents are able to cooperate well. Attendees will be inspired and consider using LLM more in game development.
This session is for game developers, AI engineers, especially those with 3D avatar creation experience. Game designers that plan to make AI-powered games will benefit from this talk.