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Edgar Handy (Machine Learning Engineer, SQUARE ENIX CO., LTD, AI Division)
Location: Room 2006, West Hall
Date: Tuesday, March 22
Time: 4:40 pm - 5:10 pm
Pass Type: All Access Pass, Summits Pass, All Access Online Only Pass - Get your pass now!
Topic: Programming
Format: Session
Viewing Experience: In-Person/Virtual Livestream
Vault Recording: Video
Audience Level: No
Recently machine learning has been applied mostly for asset creations. We take a new step on applying machine learning in game AI to transform the way a character AI expresses its emotion, which generally has been limited to facial expression, body gesture, and vocal intonation. In particular, we adopted neural style transfer that visualizes the AI’s feeling. The session covers how the emotion controls the style transfer, the in-depth explanation of the style transfer model, and how it is implemented in the game. The character AI documents what it sees along its journey in the form of painting and uses style transfer to visualize its feeling to the player, allowing a new kind of player-AI interaction in the game. The character can also use style blending and region masking to focus on a particular aspect of the paintings according to its interests.
The attendees are presented a technical detail of an experiment to extend emotional expression of character AI. The attendees will gain understanding how the combination of emotional component and style transfer works, the detail of style transfer model, and its implementation.
The session is intended for AI/Gameplay programmers and Game Designers that are interested in the application and implementation of neural style transfer in game AI and human-AI interaction. Basic understanding of machine learning is useful.