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Use the GDC 2021 Session Viewer to browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. All registered attendees will be able to build their personal schedule directly within the event platform, once live early July 2021. All times are listed in Pacific Time.

Machine Learning Summit: ML for Art and Game Balancing with Project Chimera

Richard Wu  (Software Engineer, Google)

Ji Hun Kim  (Software Engineer, Google)

Andeep Toor  (Software Engineer, Google)

Trung Le  (Software Engineer, Deviation Games)

Date: Tuesday, July 20

Time: 4:00pm - 5:00pm

Pass Type: All Access Pass, Summits Pass

Topic: Programming

Format: Session

Vault Recording: Video

Audience Level: N/A: I prefer to present live on-site but I am open to delivering a virtual presentation

What can machine learning do? Join Stadia's R&D team in a journey to integrate machine learning into every part of the game development pipeline through an experiment called Project Chimera. We will cover two main topics: 1) ML for content amplification: how we used conditional generative adversarial networks layered with artistic style transfer to create a new image creation pipeline guided by our artists; 2) ML for balancing: how we used reinforcement learning as a system design partner to identify exploits and suggest tuning for the game state machine;.

Takeaway

Learn and be inspired by some ideas about how machine learning can be used to accelerate and enrich game development.

Intended Audience

Game developers curious about the future of machine learning for games will find this talk approachable and entertaining. We'll share details about what worked, what didn't, what we'd do differently, and what excites us about the future of this applied research.