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View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Viewer, you can view GDC 2023 session details, speakers and share your favorites via social media. You will be able to build your schedule and access it during the show via export or with the Mobile App, once live. Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend.
Xuanyi Zhou (Programmer, Sony Santa Monica Studio)
Pass Type: All Access Pass, Summits Pass
Vault Recording: TBD
Audience Level: All
This talk gives a detailed breakdown of the run-time neural texture upsampling system in God of War: Ragnarök—including how the networks are designed to directly output BC compressed image blocks, how the process is optimized to take full advantage of PlayStation 5's GPU hardware, how all the components evolved during the prototyping and development process, and the limitations of the specific approach adopted in the system.
Attendees learn about the inner workings of the neural image upsampling system in God of War: Ragnarök, as well as the challenges faced while creating the system. Additionally, the talk offers insights on GPU optimization, both in general and in the context of neural network evaluation.
This is for programmers interested in machine learning and GPU optimization. Basic knowledge about machine learning and console GPU architecture is recommended.