View, browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. With this Session Viewer, you can view session and speaker details for Game Developers Conference 2024.You will be able to build your schedule with the GDC Mobile App. The GDC 2024 app will be available for download in Apple Apps and Google Play late February 2024.
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Antoine Houdard (Research & Development Scientist, Ubisoft)
Georges Nader (Research & Development Scientist, Ubisoft)
Olivier Pomarez (Director of development, Ubisoft la Forge)
Location: Room 2010, West Hall
Date: Monday, March 18
Time: 9:30 am - 10:30 am
Pass Type: All Access Pass, Summits Pass - Get your pass now!
Vault Recording: Video
Audience Level: Intermediate
We present a novel neural material compression technique that is designed to take advantage of hardware accelerated texture compression formats. This approach leans on a multiresolution set of block compressed (BC6H) textures that is subsequently decoded by a small neural network. In practice, our method is integrated into the current pipelines in two stages. At production stage, we use deep learning to jointly learn the texture set and the decoder network. At runtime, we sample the learned textures and then reconstruct the material information by inferring neural network in a shader.
Attendees will be exposed to the emerging field of neural rendering. This talk will present an example on how neural rendering can benefit the storage of PBR materials and offers insights on how to integrate the inference of neural networks in a real-time rendering pipeline.
3D programmers, engineers and tech artists interested in real-time neural rendering techniques and their integration in game engines