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Timo Ewalds (Software Engineer, DeepMind)
Pass Type: All Access Pass, Core+Summits Pass, Summits Pass - Get your pass now!
Vault Recording: TBD
Audience Level: All
DeepMind's AlphaStar plays StarCraft II, one of the grand challenges of artificial intelligence, at grandmaster level. Building AlphaStar took a combination of engineering, supervised learning, reinforcement learning, and a whole lot of tricks. Learn what it took to build AlphaStar, and how it could be applicable to building better and more engaging AI for your game.
Learn the future potential for AI in games, and some of the challenges and techniques for achieving it today. In particular they'll learn about the benefits of supervised learning and reinforcement learning, and the need for diversity and fairness in agent strategies.
Interesting for a general audience. Programming and machine learning knowledge is useful but not required.