Nan Ma (Senior Engine Developer, LightSpeed Studios)
Pass Type:
All Access Pass, Summits Pass
Topic:
Programming
Format:
Lecture
Vault Recording: TBD
Audience Level: All
Tired of brain-dead ragdolls? Want your character to be more physically "alive"? In this talk the speakers will present how reinforcement learning could turn a ragdoll into a "Wobbledoll", a self-balanced ragdoll that can perform locomotion and fully interactable in a virtually simulated world. Speakers will cover the technical details, such as machine learning, physics simulation and animation pipeline integration, as well as discussing how to leverage AI powered system to improve the character motion quality, interactiveness and gameplay. AI training analysis and in-game profile results along with the tech demo will also be presented in this talk, to provide in-depth technical review of the performance for both offline training and real-time execution.
Takeaway
The audience will develop insight into how a comprehensive physical animation system could be created by leveraging machine learning techniques and applied to improve the gameplay.
Intended Audience
All levels of AI/Physics/Animation programmers and technical animators will probably gain the most value from this talk, although no prior knowledge is required.