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Daryna Yemeliantseva (Lead Level Designer and Game Economy Designer, Room 8 Studio)
Pass Type: All Access, GDC Conference + Summits, GDC Conference - Get your pass now!
Vault Recording: TBD
Audience Level: All
This session explains how to use knowledge of macroeconomics in game design to facilitate the creation of a balanced game economy system. While game designers are trying to create a new system of the game economy or deal with problems like inflation, macroeconomics and the history of economic thought already have many answers, working models, and existing solutions. This speech will help you understand the similarity of real and game economy processes.
This speech addresses some of the basic macroeconomic models that can be used to balance a game economy. Looking at the knowledge of real economics, you can build a stable and working game economy system without market failures.
This speech is intended for people interested in economics and creating a balance in their game's economy. The main audience is game economy designers, producers, monetization managers or anyone particularly engaged with balancing and design of game economies.