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Use the GDC 2021 Session Viewer to browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. All registered attendees will be able to build their personal schedule directly within the event platform, once live early July 2021. All times are listed in Pacific Time.

Made for More. How Multiplayer Tool Sets Can Speed Up Iterations for GaaS (Presented by Improbable)

Manuel Karg  (VP Customer Experience, Improbable)

Jean-Marc Broyer  (CEO, Reto Moto)

Josh Holmes  (CEO and Co-Founder, Midwinter Entertainment)

Date: Thursday, July 22

Time: 8:30am - 9:00am

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Business & Marketing, Production & Team Management

Format: Sponsored Session

Vault Recording: Not Recorded

Improbable

Manuel Karg, Improbable, hosts Josh Holmes, Midwinter Entertainment, and Jean-Marc Broyer, RETO MOTO, to discuss managing the complexities of developing and evolving a GaaS title, outsourcing to third parties, and how to both maintain flexibility and manage risk.

Reflecting on the importance of player experience, Josh and Jean-Marc share ideas on how to manage business imperatives and transition to faster, cheaper, more flexible, and more robust multiplayer development practises.

A key outtake is the importance of freeing up and relocating internal resources to focus on what matters most - great content and great gameplay. Having access to external resources should help to tailor solutions around game ideas and not constrain them.

Takeaway

A key outtake is the importance of freeing up and relocating internal resources to focus on what matters most - great content and great gameplay. Having access to external resources should help to tailor solutions around game ideas and not constrain them.