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Use the GDC 2021 Session Viewer to browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. All registered attendees will be able to build their personal schedule directly within the event platform, once live early July 2021. All times are listed in Pacific Time.

Maintaining Sledgehammer Games' Studio Culture During Rapid Team Growth

Alayna Cole  (Producer, Sledgehammer Games)

Date: Thursday, July 22

Time: 3:40pm - 4:10pm

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass, Career Development Pass

Topic: Game Career Development, Production & Team Management

Format: Session

Vault Recording: Video

In the last 18 months, Sledgehammer Games has expanded our Melbourne team from a handful of people to more than 100, while also transitioning to work-from-home. Somehow, amid all of that uncertainty, we’ve managed to maintain a positive studio culture, stay connected across multiple studio locations, and continue creating high-quality games. In this talk, producer Alayna Cole will share her insights on being part of this expansion effort and the strategies that the studio used to stay healthy and happy during the year that was 2020.


Attendees will learn how to develop an inclusive and supportive studio culture and maintain this culture during challenges and changes, whether they be expected or unexpected. Attendees will also learn tips and tricks for keeping teams productive and happy while working across multiple studio locations, including temporary work-from-home arrangements and long-term multi-location plans.

Intended Audience

This talk is intended for people who are empowered to make change in their studios—directors, managers, team leads, producers, human resources professionals, and so on.