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View, browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. With this Session Viewer, you can view session and speaker details for Game Developers Conference 2024.

You will be able to build your schedule with the GDC Mobile App. The GDC 2024 app will be available for download in Apple Apps and Google Play late February 2024.

Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

Make a Choice and See What Happens: CD PROJEKT RED's Dialogue System

Magdalena Zych  (Senior Writer, Story Coordinator, CD Projekt Red)

Location: Room 2001, West Hall

Date: Friday, March 22

Time: 3:00 pm - 4:00 pm

Pass Type: All Access Pass, Core Pass - Get your pass now!

Topic: Design

Format: Session

Vault Recording: Video

Audience Level: All

Learn about a writer's role, the tech, and the philosophy behind CD PROJEKT RED's unique dialogue system and discover the pros and cons of this approach. The presentation focuses on technical aspects as well as artistic choices made while designing a branching plot for an open-world AAA game. Attendees see how the video game medium requires a very specific way of thinking about dialogues and scenes.


Attendees will gain insight into the tools used to create branching dialogues for complex narratives with a believable world and strong characters. They will also learn the philosophy and principles behind them.

Intended Audience

This talk is intended for narrative designers (writers, quest designers, cinematic designers) and anyone else interested in creating dialogues. The talk will be broadly accessible and will not require any prior knowledge of narrative tools.

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