View, browse and sort the ever-growing list of sessions by pass type, topic, format and viewing experience. Use the experience filter to view sessions and roundtables that will be available on the virtual GDC event platform. Virtual sessions will be available to watch on-demand through April 1st, 2022 at 5pm PT. All days/times are displayed in Pacific Time.
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All registered attendees will be able to build their personal schedule in the virtual GDC event platform and mobile app. Download the Informa Tech Events app to gain access to the Game Developers Conference 2022 virtually. Login with the email address you used to register.
Jonas Mortensen (Technical Artist, Unity Technologies)
Felipe Lira (Senior Manager, Graphics Engineering, Unity Technologies)
Andre McGrail (Senior Technical Artist, Unity Technologies)
Location: Room 3001, West Hall
Date: Monday, March 21
Time: 1:20 pm - 1:50 pm
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Plus Pass, Audio Pass, Independent Games Summit Pass - Get your pass now!
Topic: Production & Team Management
Format: Sponsor Developer Summit
Viewing Experience: In-Person
Vault Recording: Video
Audience Level: No
This session offers a deep dive into how to use and configure the Universal Render Pipeline (URP) and its diverse scalable features to achieve performant but beautiful visual content on each target platform.
Attendees will learn how to configure URP to deliver performant beautiful content across different platforms.
Developers and technical artists who would like to learn about URP scalability and multiplatform configuration.