GDC 2025 Session Viewer
The Black Hair Matrix: A Game Developer's Toolkit for Authentic Black Hair Creation
Isaac Olander (CEO, Tallgran)
Location: Room 2014, West Hall
Date: Thursday, March 20
Time: 9:30 am - 10:30 am
Pass Type: All Access Pass, Core Pass - Get your pass now!
Track: Visual Arts
Format: Lecture
Vault Recording: TBD
Audience Level: All
Join Isaac Olander, CEO at Tallgran, on his continued journey to enhance representation in games. Discover a new, systematic approach for creating diverse and authentic hairstyles. The "Black Hair Matrix" simplifies and streamlines the creation of authentic and diverse hairstyles in game development. This presentation explores tools and workflows that make black hairstyles more technically approachable, with plenty of visual examples.
Takeaway
Gain practical knowledge and tools to improve the representation of Black characters in games. Learn about black hair as a research subject in the field of computer graphics and its impact on 3D game development tools. Attendees will leave equipped with resources to have a meaningful impact on the landscape of black hair representation in visual media.
Intended Audience
This presentation is for all game artists who are passionate about innovative design and diverse character representation. This presentation is also suited for software developers who are interested in furthering technical support that is geared towards POC creation in games. While no prerequisites are required, attendees with a basic understanding of Maya will benefit the most from the technical aspects.