Game Developers Conference (GDC) is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.

The Black Hair Matrix: A Game Developer's Toolkit for Authentic Black Hair Creation

Isaac Olander  (CEO, Tallgran)

Location: Room 2014, West Hall

Date: Thursday, March 20

Time: 9:30 am - 10:30 am

Pass Type: All Access Pass, Core Pass - Get your pass now!

Track: Visual Arts

Format: Lecture

Vault Recording: TBD

Audience Level: All

Join Isaac Olander, CEO at Tallgran, on his continued journey to enhance representation in games. Discover a new, systematic approach for creating diverse and authentic hairstyles. The "Black Hair Matrix" simplifies and streamlines the creation of authentic and diverse hairstyles in game development. This presentation explores tools and workflows that make black hairstyles more technically approachable, with plenty of visual examples.

Takeaway

Gain practical knowledge and tools to improve the representation of Black characters in games. Learn about black hair as a research subject in the field of computer graphics and its impact on 3D game development tools. Attendees will leave equipped with resources to have a meaningful impact on the landscape of black hair representation in visual media.

Intended Audience

This presentation is for all game artists who are passionate about innovative design and diverse character representation. This presentation is also suited for software developers who are interested in furthering technical support that is geared towards POC creation in games. While no prerequisites are required, attendees with a basic understanding of Maya will benefit the most from the technical aspects.



Connecting the Global Game Development Community