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Making Game Production Tools with Bifrost (Presented by Autodesk)

Maxime Jeanmougin  (Technical Artist, Platinum Games)

Location: Room 2011, West Hall

Date: Tuesday, March 22

Time: 5:30 pm - 6:30 pm

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Plus Pass, Audio Pass, Independent Games Summit Pass, All Access Online Only Pass - Get your pass now!

Topic: Visual Arts

Format: Sponsor Developer Summit

Viewing Experience: In-Person/Virtual

Vault Recording: Not Recorded

Audience Level: No


Get inspired to use Bifrost for Maya in your next big game. Join Maxime Jeanmougin, Bifrost Superuser and Technical Artist at Platinum Games Inc., as he walks through how to bring richer, procedural workflows to more areas of your games pipeline. He will discuss how Bifrost was used to create a hair simulation solver for cutscenes, as well as share how he built a tool to mass produce game-ready buildings. Plus, Maxime teases the growing role Bifrost is set to play in upcoming Platinum Games Inc. projects.


Attendees will learn how Bifrost can elevate their game production workflow with tools to procedurally simulate hair and easily mass produce buildings.

Intended Audience

This session is geared towards both technical and non-technical artists who are looking for more efficient game-building tools.