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View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Viewer, you can view session and speaker details for the 2024 Game Developers Conference. New sessions are regularly added leading up to GDC, and all dates and times will be announced about 4 weeks before the event. Once live, you will be able to build your schedule with the GDC Mobile App.

Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend.

Making Games Should Be Fun (For Everyone)

Leslee Sullivant  (Senior Producer, Netflix)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass - Get your pass now!

Topic: Advocacy

Format: Session

Vault Recording: TBD

Audience Level: All

In recent years, lawsuits and investigative reporting have put into stark relief the games industry's cultural challenges: from systemic bias and "bro culture" to inadequate compensation and overwhelming crunch.

In this talk, veteran developer and advocate for industry progress Leslee Sullivant will lay out what's wrong with the industry – anchored by a selection of her widely loved, often-cringed-at TikTok videos. More importantly, she'll share some practical advice for how to fix it.

The talk will explore several common themes, each introduced by 1-2 TikToks illustrating each problem. Then, Leslee will examine the topic with a critical lens and offer recommendations aimed at two ends of the power spectrum – company leaders who are ultimately responsible for whether these issues continue to perpetuate, and workers who find themselves on the receiving end of abuse and inequity.


Developers in leadership positions at their companies will leave with practical, implementable plans to spot, call out, and eliminate forms of bias and marginalization.

Developers who themselves belong to marginalized communities or are experiencing bias in their careers will leave with tools to navigate (and change!) toxic cultures.

Everyone will have a good laugh.

Intended Audience

Anyone working in games who cares about making our industry a better place for everyone. Culture starts at the top, so industry leaders are invited to join the fight – but change requires democratic pressure from all of us.

Connecting the Global Game Development Community

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