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Making It Happen: Creating Their Own Games

Candy Emberley (Composer, Freelance)

Josie Brechner (Composer & Sound Designer, Visager Audio)

Megan Carnes (Composer, Freelance)

David Su (Audio Programmer, Bad Dream Games)

Tamara Duplantis (Game Developer & Composer, Tambalaya)

Pass Type: All Access Pass, Core+Summits Pass, Core Pass, Audio Pass - Get your pass now!

Topic: Audio

Format: Session

Vault Recording: TBD

Audience Level: All

Working in game audio often means supporting someone else's vision, but what happens when an audio person makes their own games? Does it change the way a game is designed? Does it change the course of the person's career? Does it change the way that person approaches game audio? And how does it all come together?

This combination session of microtalks and moderated panel discussion will cover these kinds of questions with talented audio professionals who have released their own games. They will share the inspiration that lead them to create their games, how it has affected them and their careers, and the insights they have gained from the process.


Attendees will come away with varied perspectives on how game audio professionals can make their own games, how doing so might affect them and their careers, and what lessons learned can be applied towards making game audio.

Intended Audience

Though geared towards game audio professionals, game developers of all types and levels can benefit from this talk. No prerequisite knowledge is necessary.