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View, browse and sort the ever-growing list of sessions by day, pass type, topic, and format. With this Session Viewer, you can view GDC 2023 session details and speakers, and share your favorites via social media. You will be able to build your schedule and access it during the show via export or Mobile App, once live. Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend.

Making Waves for 'Skull and Bones': Advancements in Water Tech

Kris Kirkpatrick  (Lead Technical Director, Art, Ubisoft Singapore)

Location: Room 2006, West Hall

Date: Wednesday, March 22

Time: 2:00 pm - 3:00 pm

Pass Type: All Access Pass, Core Pass

Topic: Visual Arts

Format: Lecture

Vault Recording: Video

Audience Level: All

Naval experiences and water technology have been an immensely important part of Ubisoft Singapore's history, identity, and success. They have been involved in the water tech advancements and innovations of numerous open world titles—since the naval experience began with Assassin's Creed 3 and culminating in the upcoming Skull and Bones.

In this talk, Kris Kirkpatrick, Lead Technical Director, Art at Ubisoft Singapore, covers the inception, history, and improvements across the various titles, explore the underlying tech and rendering features for our ocean and river technologies. It serves not only as a technical dive into how water simulations and visual features function, but also provides insight into the challenges that come with building an open-world multiplayer naval experience.

Takeaway

Attendees will walk away with a technical art perspective on the process, innovations, and technical and artistic challenges that go into replicating one of life's most difficult elements to emulate effectively in a real-time environment.

Intended Audience

This is for anyone seeking an entry point or inspiration to real-time water simulations and rendering in games.