Kris Kirkpatrick (Lead Technical Director, Art, Ubisoft Singapore)
Location: Room 2006, West Hall
Date: Wednesday, March 22
Time: 2:00 pm - 3:00 pm
Pass Type:
All Access Pass, Core Pass
Topic:
Visual Arts
Format:
Lecture
Vault Recording: Video
Audience Level: All
Naval experiences and water technology have been an immensely important part of Ubisoft Singapore's history, identity, and success. They have been involved in the water tech advancements and innovations of numerous open world titles—since the naval experience began with Assassin's Creed 3 and culminating in the upcoming Skull and Bones.
In this talk, Kris Kirkpatrick, Lead Technical Director, Art at Ubisoft Singapore, covers the inception, history, and improvements across the various titles, explore the underlying tech and rendering features for our ocean and river technologies. It serves not only as a technical dive into how water simulations and visual features function, but also provides insight into the challenges that come with building an open-world multiplayer naval experience.
Takeaway
Attendees will walk away with a technical art perspective on the process, innovations, and technical and artistic challenges that go into replicating one of life's most difficult elements to emulate effectively in a real-time environment.
Intended Audience
This is for anyone seeking an entry point or inspiration to real-time water simulations and rendering in games.