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Use the GDC 2021 Session Viewer to browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. All registered attendees will be able to build their personal schedule directly within the event platform, once live early July 2021. All times are listed in Pacific Time.

Making Witches Talk in 'DON'T WAKE THE NIGHT'

Santo Aveiro Ojeda  (Game Designer, Brujeria @ Werk)

Date: Friday, July 23

Time: 10:50am - 11:20am

Pass Type: All Access Pass, Core Pass

Topic: Design

Format: Session

Vault Recording: Video

Audience Level: I acknowledge GDC 2021 is an all-digital event and commit to participating virtually.

In this session attendees will discover new ways of executing game mechanics to carry evocative storytelling, using DON'T WAKE THE NIGHT (2019) as a primary example. The presentation will offer alternatives to verbal and in-game text storytelling, such as visual cues, passive narrative methods, and other forms of expressing story through game design.


Attendees will walk away with renewed methods for storytelling in order to design games with subtle and passive narratives in mind.

Intended Audience

The ideal audience for this session will be game designers and narrative designers alike, as well as those interested in learning more about storytelling through game mechanics.