View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Viewer, you can view session and speaker details for the 2024 Game Developers Conference. New sessions are regularly added leading up to GDC, and all dates and times will be announced about 4 weeks before the event. Once live, you will be able to build your schedule with the GDC Mobile App.
Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend.
Stephen Jarrett (Senior Director of Product & Strategy, Second Dinner)
Pass Type: All Access Pass, Core Pass - Get your pass now!
Topic: Design
Format: Session
Vault Recording: TBD
Audience Level: All
Come soak in 15 years of live service meta progression and economic systems as Stephen Jarrett (Fortnite, MARVEL SNAP, Diablo, Madden NFL) storms through frameworks and learnings from MARVEL SNAP and more.
Everyone knows MARVEL SNAP has super powered three-minute battles and 8 cube awesome gameplay, but what about the rest of the game? Pulling in ingredients from other hit games and a deep desire to make cosmetics the core progression loop of a game, come learn how Second Dinner assembled MARVEL SNAP's meta progression systems.
Every good superhero story has moments of triumph and adversity, and MARVEL SNAP is no different. Stay awhile and listen as Stephen shares his experiences designing meta progression systems across a variety of games and genres, and how those frameworks can be applied to your game.
There is no free food or swag, but attendees will learn the frameworks that MARVEL SNAP used to create its meta progression loop, game economy, and live service systems—and how they were iterated on in live service.
This is for anyone who enjoys GDC talks about how someone comes up with meta progression loops or game economies. Bonus points for curiosity about what frameworks, iterations, and tough decisions created MARVEL SNAP