GDC is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.

View, browse and sort the ever-growing list of sessions by day, pass type, topic, and format. With this Session Viewer, you can view GDC 2023 session details and speakers, and share your favorites via social media. You will be able to build your schedule and access it during the show via export or Mobile App, once live. Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend.

'Marvel Snap': How Nuverse Scaled the Mobile Game of the Year with AWS for Games (Presented by Amazon Web Services)

Haipeng Qi  (Senior Solutions Architect, Amazon Web Services)

Tim Bruce  (Senior Solutions Architect, Amazon Web Services)

Tom Van Dam  (Senior Director of Global Business, Nuverse)

Chris Melissinos  (Principal Evangelist and Video Game Industry Specialist, Amazon Web Services)

Location: GDC Partner Stage, Expo Floor, North Hall

Date: Thursday, March 23

Time: 4:00 pm - 5:00 pm

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Design

Format: Sponsored Session

Vault Recording: Not Recorded

Audience Level: All

Amazon Web Services (AWS)

Since launching last fall, MARVEL SNAP, published by Nuverse and developed by Second Dinner, has become one of the most popular and critically acclaimed games in the world. In this session, hear the behind-the-scenes story of how Nuverse worked with AWS for Games to bring together the marketing, operational, and technical capabilities to publish and scale the game to millions of players across the globe.


Learn how to apply the strategies and capabilities that MARVEL SNAP used to scale to millions of players across the globe.

Intended Audience

This session is intended for game developers and studio executives who want to learn what operational, marketing, and technical capabilities it takes to successfully launch and grow a AAA-level global game.