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Marvel's Guardians of the Galaxy: Unleashing Substance 3D Designer to Sculpt Complex Characters (Presented by Adobe)

Genci Buxheli  (Lead Character Artist, Eidos Montreal)

Location: Room 3022, West Hall

Date: Tuesday, March 22

Time: 2:40 pm - 3:40 pm

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Plus Pass, Audio Pass, Independent Games Summit Pass, All Access Online Only Pass - Get your pass now!

Topic: Visual Arts

Format: Sponsor Developer Summit

Viewing Experience: In-Person/Virtual

Vault Recording: Video

Adobe

Genci Buxheli, Lead Character Artist at Eidos Montréal, will showcase some of the unique characters from Marvel’s Guardians of the Galaxy and talk about how Substance 3D Designer was used to produce these characters quickly and with great iterative flexibility. Genci will dive into different techniques for sculpting and detailing with Designer, using some of the game characters as examples, as well as discussing how ZBrush and Maya feature in this pipeline. These techniques will revolve around Designer, ZBrush, and Maya. This process allowed for ever-changing character design without having to commit to the final shapes until later in production.

Takeaway

Learn how Substance 3D Designer can create tileable materials to texture characters. Discover why it’s easier and faster to sculpt complex shapes thanks to the procedural and iterative nature of Designer, rather than sculpting all the details by hand.

Intended Audience

Substance 3D users and newcomers are welcome.