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Topic: Visual Arts
Format: Sponsored Dev Day
Vault Recording: TBD
Audience Level: All
For Marvel’s Spider-Man, the goal of creating a vast and lived-in Manhattan was daunting, considering it was five times the size of Insomniac’s previous open world game, Sunset Overdrive. Focusing on the art side, Matt McAuliffe, Brian Mullen and Ryan Benno will take deep dives into how each department handled the creation of materials, textures, models, set dressing and lighting across the entire city of Manhattan, and how all of these assets came together.
They will focus on how they leveraged techniques and technologies like Substance Designer, and how their in-house tools evolved throughout the project.
Attendees will gain understanding of the time savings and efficiency gained by implementing procedural systems in a production workflow across departments.
Technical artists, texture artists, environment artists and anyone curious about improving production workflows.