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'Marvel's Spider-Man': A Deep Dive into the Look Creation of Manhattan (Presented by Substance)

Brian Mullen (Senior Lighting Artist, Insomniac Games)

Ryan Benno (Senior Environment Artist , Insomniac Games)

Matthew MacAuliffe (Material Artist, Insomniac Games)

Location: Room 3009, West Hall

Date: Tuesday, March 19

Time: 12:30pm - 2:00pm

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit - Get your pass now!

Topic: Visual Arts

Format: Sponsored Dev Day

Vault Recording: Video

Audience Level: All

For Marvel’s Spider-Man, the goal of creating a vast and lived-in Manhattan was daunting, considering it was five times the size of Insomniac’s previous open world game, Sunset Overdrive. Focusing on the art side, Matt McAuliffe, Brian Mullen and Ryan Benno will take deep dives into how each department handled the creation of materials, textures, models, set dressing and lighting across the entire city of Manhattan, and how all of these assets came together.

They will focus on how they leveraged techniques and technologies like Substance Designer, and how their in-house tools evolved throughout the project.

Takeaway

Attendees will gain understanding of the time savings and efficiency gained by implementing procedural systems in a production workflow across departments.

Intended Audience

Technical artists, texture artists, environment artists and anyone curious about improving production workflows.