Use the GDC 2021 Session Viewer to browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. All registered attendees will be able to build their personal schedule directly within the event platform, once live early July 2021. All times are listed in Pacific Time.
Date: Wednesday, July 21
Time: 3:40pm - 4:10pm
Pass Type: All Access Pass, Core Pass
Vault Recording: Video
Audience Level: N/A: I prefer to present live on-site but I am open to delivering a virtual presentation
Lead Writer, Ben Arfmann, and Designer, Shane McCloskey, break down the opening 30 minutes of Marvel's Spider-Man: Miles Morales. They examine how narrative and design worked together to successfully introduce players to both a new character (Miles Morales) and a new set of gameplay mechanics. Their talk reveals lessons leaned in crafting a successful opening mission that has been praised by critics and fans alike. Emphasizing the importance of healthy collaboration between Narrative and Design, they hope to share a roadmap for other teams to learn from and build upon.
This talk will advise attendees on how to craft an opening mission that causes players to fall in love with both gameplay mechanics and characters, "hooking" them for the rest of the game.
Intended audience is game developers of any experience level. No prerequisites.