GDC + VRDC 2019 Session Scheduler

View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Scheduler, you can build your schedule in advance and access it during the show via export or with the GDC Mobile App, once live. Sessions do fill up so please arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

'Marvel's Spider-Man': Procedural Lighting Tools

Xray Halperin (Senior Technical Artist, Insomniac Games)

Pass Type: All Access, GDC Conference + Summits, GDC Conference - Get your pass now!

Topic: Visual Arts, Programming

Format: Session

Vault Recording: TBD

Audience Level: Intermediate

In this session, Xray Halperin presents how procedural systems assisted the lighting team on 'Marvel's Spider-Man' to place environment probes and light grids into the open world of Manhattan.

Takeaway

Attendees will gain understanding of the time savings and efficiency gained by implementing procedural systems in general, and specifically to help lighters place assets in a large open world game.

Intended Audience

Mid to senior level technical artists or anyone interested in procedural pipeline tools.