GDC + VRDC 2019 Session Scheduler

View, browse and sort the ever-growing list of GDC sessions by pass type, track, format, and more! With Session Scheduler, create an account to build your own GDC schedule and access it anywhere, including on the GDC app, once live.

If you've registered for GDC, you can use the same login credentials. Adding a session to your schedule does not guarantee you a seat. Sessions do fill up, so please arrive early to sessions that you would like to attend.

'Marvel's Spider-Man': Procedural Lighting Tools

Xray Halperin (Senior Technical Artist, Insomniac Games)

Location: Room 2005, West Hall

Date: Thursday, March 21

Time: 2:00pm - 2:30pm

Pass Type: All Access, GDC Conference + Summits, GDC Conference - Get your pass now!

Topic: Visual Arts, Programming

Format: Session

Vault Recording: Video

Audience Level: Intermediate

In this session, Xray Halperin presents how procedural systems assisted the lighting team on 'Marvel's Spider-Man' to place environment probes and light grids into the open world of Manhattan.

Takeaway

Attendees will gain understanding of the time savings and efficiency gained by implementing procedural systems in general, and specifically to help lighters place assets in a large open world game.

Intended Audience

Mid to senior level technical artists or anyone interested in procedural pipeline tools.