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Xray Halperin (Senior Technical Artist, Insomniac Games)
Pass Type: All Access, GDC Conference + Summits, GDC Conference - Get your pass now!
Topic: Visual Arts, Programming
Vault Recording: TBD
Audience Level: Intermediate
In this session, Xray Halperin presents how procedural systems assisted the lighting team on 'Marvel's Spider-Man' to place environment probes and light grids into the open world of Manhattan.
Attendees will gain understanding of the time savings and efficiency gained by implementing procedural systems in general, and specifically to help lighters place assets in a large open world game.
Mid to senior level technical artists or anyone interested in procedural pipeline tools.