GDC 2025 Session Viewer
Massive Sound: The Art of Music Supervision for AAA and Indie Games
Mia Ginaé Watkins (Creative Operations Coordinator, Riot Games)
Justin Hawkes (Artist & Producer, Independent)
Nadia Wheaton (Freelance Music Supervisor, Independent)
Jackie Palazzolo (Music Supervisor, Riot Games)
Pass Type: All Access Pass, Core Pass, Audio Pass - Get your pass now!
Track: Audio
Format: Panel
Vault Recording: TBD
Audience Level: Intermediate
There’s a reason why the song you heard playing your favorite game is stuck in your head.
Behind each soundtrack are music mavens who know you more than you know yourself,
probably using some scientific formula to pick the best songs for the game…or, more than likely, they just know what their player base likes. Enter the music supervisor! Hear our awesome speakers discuss what it means to cultivate an ear for music while catering to their player base,
talk about their approach to their work, and share their insights on how they push the craft and set the trends in music
Takeaway
This panel will share with attendees the different practices our speakers use in their approach to
music supervision for video games.
Intended Audience
The target audience for this talk is music supervisors, music partnership/A&R managers, composers, musicians, music creative directors, sound designers, producers, artists, and anyone in the audio discipline.